Concurrency bug in DLB (SaveItem)

Concurrency bug in DLB (SaveItem)

Old forum URL: forums.lhotka.net/forums/t/11046.aspx


g.beraudo@castsoftware.com posted on Wednesday, January 11, 2012

Dear Rocky, dear all,
CSLA rocks and we are using it more and more with time.
However, we highlighted what seems to be a bug due to multi threading in the SaveItem(int index) implementation.
Here is some simple steps to reproduce:

Implement a DLB and BindingBase, with a Thread.Spleep(10000) in the update.
Bind a grid with a DLB containing 2 items.
Remove the first item and edit the second item (before the remove asynch call returns).
The second item will fail to save, because the handler will try to update index=1 (which does not exist anymore as the list now as only 1 item).

Is anyone else facing the same trouble?

We implemented the following fix (l.152 / DLB.SaveItem(int index):

        // save object
        DataPortal<T> dp = new DataPortal<T>();
        dp.UpdateCompleted += (o, e) =>
        {
          //FIX BEGIN- The original index may not be valid anymore, if a delete was done during that save.
          index = this.IndexOf(item);
          //FIX END

I do not know if any other code is affected by the same trouble, but the fix is quite straighforward.
Does anyone see any risk with that fix?

Regards,
Gilles

JonnyBee replied on Wednesday, January 11, 2012

Hi Gilles,

Already registered in Bugtracker: http://www.lhotka.net/cslabugs/edit_bug.aspx?id=932

Your fix looks correct to me but we will investigate further.

I have also added link to your post in bugtracker. 

Thanks

g.beraudo@castsoftware.com replied on Wednesday, January 11, 2012

Thanks for the amazing fast answer. Any idea of roadmap to include the fix in the official release/trunk?

I saw that the issue is tracked in BugTracker for a few months and it looks like a serious issue (and difficult to understand like all concurrency issues) that other users are probably facing too.

Gilles

JonnyBee replied on Wednesday, January 11, 2012

I noticed the priority is high so hopefully - it will make it into 4.3.

I'll start to look into it later this evening.

 

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