I seem to be having a problem seeing IsDirty propogated up through a three level hierarchy.
Root object has a child list of sections; each section has a child list of items.
Tests look like this, only the first two pass.
cce.SectionsList[0].ItemList[0].State1 = true;Assert.IsTrue(cce.SectionsList[0].ItemList[0].IsDirty);
Assert.IsTrue(cce.SectionsList[0].ItemList.IsDirty);
Assert.IsTrue(cce.SectionsList.IsDirty);
Assert.IsTrue(cce.SectionsList[0].IsDirty);
Do I need to override the default Save behaviour to make this work?
Excellent - it works now!
As an aside, in the template code that updates a collection, it checks IsNew to determine whether to Insert, but it doesn't check IsDirty before doing an Update. Can I add that check as an optimisation, or is there a hidden side effect that it might introduce?
I've just thought about this some more - is it sensitive to whether I'm in the 'youngest' (i.e. bottommost) collection in the hierachy?
You can certainly have your collection check IsDirty. I
typically have the child object itself do that check, but either place works.
Rocky
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