3 partial class BusyAnimation
8 private System.ComponentModel.IContainer components =
null;
14 protected override void Dispose(
bool disposing)
16 if (disposing && (components !=
null))
20 base.Dispose(disposing);
23 #region Component Designer generated code
29 private void InitializeComponent()
31 this.components =
new System.ComponentModel.Container();
32 this.BusyProgressBar =
new System.Windows.Forms.ProgressBar();
33 this.ProgressTimer =
new System.Windows.Forms.Timer(this.components);
38 this.BusyProgressBar.Dock = System.Windows.Forms.DockStyle.Fill;
39 this.BusyProgressBar.ForeColor = System.Drawing.Color.LawnGreen;
40 this.BusyProgressBar.Location =
new System.Drawing.Point(0, 0);
41 this.BusyProgressBar.Maximum = 30;
42 this.BusyProgressBar.Name =
"BusyProgressBar";
43 this.BusyProgressBar.Size =
new System.Drawing.Size(100, 23);
44 this.BusyProgressBar.Step = 1;
45 this.BusyProgressBar.Style = System.Windows.Forms.ProgressBarStyle.Continuous;
46 this.BusyProgressBar.TabIndex = 0;
47 this.BusyProgressBar.Visible =
false;
51 this.ProgressTimer.Interval = 1;
52 this.ProgressTimer.Tick +=
new System.EventHandler(this.ProgressTimer_Tick);
56 this.AutoScaleDimensions =
new System.Drawing.SizeF(6F, 13F);
57 this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
58 this.BackColor = System.Drawing.Color.Transparent;
59 this.Controls.Add(this.BusyProgressBar);
60 this.Name =
"BusyAnimation";
61 this.Size =
new System.Drawing.Size(100, 23);
62 this.Load +=
new System.EventHandler(this.BusyAnimation_Load);
63 this.ResumeLayout(
false);
69 private System.Windows.Forms.ProgressBar BusyProgressBar;
70 private System.Windows.Forms.Timer ProgressTimer;
override void Dispose(bool disposing)
Clean up any resources being used.